The Anatomy of a Cartoon Character
Portland artist
Michael Paulus works in a lot of different media but
this one caught my eye:
bq.
A character study of 22 present and past cartoon characters.
Animation was the format of choice for children's television in the 1960s, a decade in which children's programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities.
bq. I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass.
One sample:
Posted by DaveH at January 31, 2005 12:12 AM